About Alejandro Chavez Sermeno

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So far Alejandro Chavez Sermeno has created 1 blog entries.

By |2026-01-27T10:22:20-08:00January 26th, 2026|

Build Week 2 was a hive of activity with 5 groups focused on prototyping, while a sixth group worked on our Alpha Bot. A final group of students focused on delivering a competition drivetrain (DT) and control system board (CSB) by Work Day 12.  We mounted a turret onto a spare drivetrain with a hoodless shooter. Using two cameras, vision allowed us to calculate the turret’s position in order to score in the hub. We successfully compensated for robot movement by providing shooting on the move (SOTM) and intend to further tune it, then experiment with a real hood. We tested a design for linear climb using three sets of hooks, which let us get an L1 climb, but for L2 and L3, we encountered some issues with the hooks not reaching and the tilt of the robot. Our hooks are spring-loaded, which allows them to go from below the rung. We are pivoting the design to a fast L1 climb, as L3 will likely not be point efficient. We tested our prototype v2 of the windmill climb, and with some human assistance, we got an L1, L2, and almost an L3. We had some issues with the auxiliary arm getting caught on the [...]

By |2026-01-24T11:12:20-08:00January 24th, 2026|

On kickoff day, our team immediately dissected every aspect of the new 2026 FRC game, “Rebuilt.” We constantly reviewed the field layout and put ourselves in the minds of the game designers to reverse-engineer strategy. Our team reviewed the manual for hours, and we broke out into groups to discuss our thoughts on certain rules. Coordinating as a team again, we compiled our thoughts about the manual and then quizzed ourselves to truly master the game. With the game’s dimensions, regulations, and facets in mind, we started to strategize using previous lessons from our mentors’ presentations. We organized our functional requirements into four categories: shall have, expected, could have, and shan't have. Once we finalized our robot’s functional requirements and expectations, we tackled our strategy for the game. This consisted of numerous pitches from our breakout group expressing what they thought was the best strategy for this game. We discussed whether we should utilize the trench by making our robot short, the possibility of stealing the fuel from the opponents, the benefits and downsides to using the human player, and how high we would want to climb the ladder. Once we started our prototyping days, it was clear what we would want to see on a robot. [...]

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