Our fourth build season began on Saturday, January 5th. Throughout the week, we have been familiarizing ourselves with the 2019 FRC game, DESTINATION: DEEP SPACE. On Kickoff day, our members met up at 6:40 AM to attend the local FRC Kickoff event at San Jose State University–not too fun if you’ve been sleeping in all break. Later, after getting the team together and having social time over brunch (thanks Brian, we love your tacos!), we delved into the game further. Deep Space involves placing cargo (bouncy kickballs) and hatch panels (polycarbonate disks) into holes on two “rockets” and a “cargo ship.” We noticed that the ball’s movement is unpredictable and that both game pieces require precise maneuvering. Compared to last season, scoring points will be more difficult and time-consuming. There are many viable approaches for scoring points in this year’s game, so we prototyped mechanisms for multiple strategies before deciding on one. For the next few days, we brainstormed, prototyped mechanisms, and experimented with a mecanum drive train. For both hatch panels and cargo, we made an intake prototype with v-block clamps, modeled after v-block vices used in manufacturing to hold circular objects. The mechanism clamped both game pieces well, but it had trouble ensuring that cargo rolls [...]